I designed the encounter with the intent of positioning and add management being key. Each add has a text popup that might give you an idea of its role in the fight (or more specifically, what it might do to you or the boss). I made a single-player or co-op boss battle involving adds that each have unique effects on the player or on the boss himself. The single-player aspect should work perfectly, but I've only had one opportunity so far to test co-op and fix those bugs because flaky friends are flaky. Hopefully what I learned was put to good use, as I spent a long time ironing out bugs and making this one flows smoothly. This is the second map I've put together in SnapMap, the first being another boss battle that I used to get acquainted with how the editor works.
0 Comments
Leave a Reply. |